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게임·3D 시네마틱Higgsfield · 시댄스 2.5

2.5D 손그림 액션 애니메이션

영상

Spec

모델
Higgsfield · 시댄스 2.5
화면비
16:9
색 구성 결과 이미지에서 추출
  • #2c334147.5%
  • #0e151730%
  • #63515811.4%
  • #8977834.2%
  • #c9bdd53.4%
  • 기타3.5%

Prompt9,689자

Generate a 30-second, 16:9, full-color 2.5D hand-drawn action animation film. The roles of the three reference images are strictly fixed: <<<image_1>>> is the sole identity reference for the black-clad bare-handed fighter. Face shape, choppy white hair, dark-red markings under the eyes, sharp gaze, loose black hooded jacket, dark inner layer and slender proportions match the reference exactly. Complete the outfit with loose black pants and lightweight dark shoes. The character has a narrow-shouldered, thin-armed, slim-waisted lightweight parkour build — no bodybuilder muscle added. His hands stay empty for the entire film; he uses only fists, palms, elbows, knees, kicks, dodges and parkour, and never acquires a weapon in any shot. <<<image_2>>> is the sole geographic and visual reference for the location. Preserve the wide broken road, the rails embedded in the pavement on the left, foreground puddles, the central vanishing point, dense buildings on both sides, the glass curtain wall on the left, the massive concrete bridge pillar on the right, the warm-toned city district in the distance and the layered high-rises. The giant city statue in the distance remains static, serving only as a background architectural element. Do not alter the road structure; do not replace the location with a rooftop, tunnel or interior. <<<image_3>>> is the sole identity reference for the white-robed swordsman. Face shape, short choppy black hair, eye makeup, slender proportions, white long robe, wide sleeves, high waist sash, black inner layer, black gloves and garment construction match the reference exactly. Keep only the single long katana extending toward the left of frame as in the reference; the other hand stays empty at all times. There is only this one katana in the entire film — it is never duplicated, never splits, and no second sword or short blade ever appears. The katana remains held by the white swordsman throughout; the black fighter never takes it or uses it. Unify the visuals as a mature 2.5D animated feature: oil-paint rough brushstrokes, three-value cel shading, manga screentone, dry-brush speed lines, slight color-plate misregistration, hand-drawn line boil, graphic stylized perspective and layered depth of field. Fully adopt the blue-cyan shadows, warm orange sunset, pink-purple ambient reflections and deep-black costume contrast from the reference assets. All color comes from sunlight, sky and building reflections; the eyes, facial markings, fists, blade and air keep ordinary materials — no energy glow, no glowing weapons, no beams, no magical sword aura. Animation uses hand-drawn uneven timing: ordinary movement held on twos and threes, bursts cut to ones; every attack contains wind-up, release, contact, recoil and aftershock. Use extreme key poses, squash and stretch, smear frames, speed lines, silhouette drag, two-frame anticipation holds and single-frame monochrome inverted impact frames. Characters stay slender and light; motion is sharp, sudden and elastic, but foot plants, body collisions, blade stress, the spinning car and concrete destruction carry real weight. Use approximately 24 short shots; each shot performs only one clearly defined camera move, and every hard cut is triggered by action direction or a musical downbeat. Shot 1: Low camera position hugging the road surface of <<<image_2>>>, tracking backward. <<<image_1>>> sprints ahead at frame-left, hands empty; <<<image_3>>> pursues behind at frame-right, holding the single katana in the left hand, right hand empty. Rails, puddles, buildings and the right-side bridge pillar generate fast parallax. Shot 2: Camera pushes rapidly along the road centerline as an ordinary gray sedan barrels out of control from behind the two, tires wobbling, body bouncing on the broken pavement. Shot 3: Lateral side tracking. The white swordsman slide-steps left to avoid the car while bringing the single katana to the front of his body; the black fighter cracks the asphalt and vaults up and forward over the hood. Shot 4: Camera whips sharply upward. The black fighter flips inverted above the car, loose black jacket and pant cuffs whipping with delayed follow-through, his slender body forming a clean bow-shaped silhouette. Shot 5: Fast push-in on <<<image_1>>>'s face. Hanging upside down in the air, white choppy hair sweeping across his forehead, he shows a restrained, dangerous smile; the dark-red markings under his eyes keep a matte painted texture. Shot 6: Over the white swordsman's shoulder, following upward. The fighter, head-down, launches a heavy strike with an empty fist; the swordsman grips the same single katana with both hands in a horizontal block. The blade flexes slightly under pressure; a one-frame black-and-white inverted impact frame flashes at contact. Shot 7: Camera orbits half a turn around the collision point. The fighter rebounds off the back of the blade, lands both hands on the car roof and completes a fast forward roll; the swordsman never releases the katana. Shot 8: Lateral tracking. The swordsman slides low behind the massive right-side bridge pillar of <<<image_2>>>, the blade briefly scraping a metal guardrail with real sparks; the fighter redirects the car by stomping on its roof. Shot 9: Camera darts out fast from the side of the pillar. The fighter kicks the rear of the car; the gray sedan flips sideways into the air; the swordsman bursts from behind the pillar and steps onto the edge of the spinning car door. Shot 10: Camera whips sharply upward. The swordsman launches high off the car door, white robe and wide sleeves unfolding with delayed follow-through; mid-air he adjusts his grip and points the blade tip down at the fighter below. Shot 11: Fast frontal pull-back. Landing, the swordsman immediately delivers the first straight thrust at the face. The fighter does not retreat — he shifts his head only a few centimeters to the right; the blade tip grazes the white hair on his left side, severing a few strands. Shot 12: Lateral side tracking. The second thrust aims at the chest. The fighter hollows his stomach, drops a shoulder and rotates his torso, letting the blade pass along the front of his black jacket, leaving one long thin slit in the fabric. Shot 13: Ground-hugging lateral tracking. The third low thrust aims at the abdomen. The fighter takes a short outward cross-step and presses the flat of the blade aside with an empty palm heel, redirecting the tip; his palm never touches the edge. Shot 14: Close-range orbit. The swordsman chains five rapid thrusts at different heights: throat, shoulder, ribs, waist, knee. The fighter answers in sequence with a neck tuck, shoulder slip, backward fold, hip rotation and a lifted leg — each time moving only the minimum distance needed to let the blade pass. Shot 15: Camera rushes forward hugging the spine of the blade. The swordsman suddenly lengthens his stride for the deepest lunge. The fighter lets the tip come to his chest, then slips to the swordsman's outside at the last instant so the blade passes under his armpit; the fighter controls only the swordsman's sword wrist while his other hand loads a counter. Shot 16: Fast push-in on both pairs of eyes. The fighter's expression shifts from excitement to focus; the swordsman realizes his thrust sequence has been read. Hold a two-frame anticipation pause — only pupils, breathing, white hair, black hair and garment edges move slightly. Shot 17: Camera yanks backward hard. The fighter uses wrist inertia to pull the swordsman in and drives a rising knee; the swordsman blocks with his empty arm, sword hand still controlling the single katana. The impact kicks up dust and the two slide apart in opposite directions. Shot 18: Low-angle lateral pan. The swordsman converts his backward momentum into a ground-skimming horizontal slash. The fighter folds backward; the edge sweeps just above his nose; he immediately plants one hand and scissor-kicks over to evade the reverse return cut. Shot 19: Forward tracking close to the road. The swordsman presses with a chain of short thrusts; the fighter retreats fast along the left-side rails, evading continuously with head slips, shoulder rotations and side steps, his soles crossing the puddles and throwing up fan-shaped splashes. Shot 20: Camera whips upward along the right-side bridge pillar of <<<image_2>>>. The swordsman's final return cut misses the fighter and bites into the pillar's surface layer. The cut stays silent at first, then cracks propagate upward with a delay under the bridge's load. Shot 21: Wide-angle pull-back. The road and elevated structure tilt slightly; debris falls from the pillar. The fighter runs along the tilting guardrail; the swordsman wall-runs briefly along the concrete pillar face; their two trajectories form an X in mid-air. Shot 22: High-speed lateral tracking. At the crossing point the two exchange three short attacks and defenses: the fighter's elbow strike forces the swordsman to retract the blade; the swordsman rams the fighter's shoulder with the sword hilt; the fighter spins and kicks the swordsman's flank. Every contact changes both fighters' aerial rotation. Audio has no dialogue. High-speed electronic drums, distorted bass, clipped strings and industrial percussion accelerate steadily; footsteps, breathing, fabric whips, blade wind, bending metal, tire friction, puddle splashes and cracking concrete sync precisely to the action. Each time the blade tip nears the fighter's body it produces a short, sharp air-cutting hiss. Impact frames momentarily drain the music, then the downbeat returns. The music keeps rising at the end and does not resolve on a static pose.

Added 2026.08.24